

The story of NWN2: MotB is generally praised though, I guess it does shake things up a bit. I should say that I mainly play WRPPGs for the gameplay and ambience/immersion and not so much the story, as it tends to be horribly predictable. Most of which were fixed within a year, and the game should be pretty solid and optimized at this point. Just like any Obsidian game it was riddled with bugs and poor optimization at release. It's like infinity engine, more accessible but still just as deep. The combat is fantastic, I had a hard time going back to BG2 after playing this. NWN2 feels a lot like an infinity engine game, but with some significant improvements. But I really enjoyed NWN2 and NWN2: Mask of the Betrayer.

(.and I'm kinda annoyed that NWN2 doesn't have one, to say nothing of later Bioware offerings =)Ĭan't say much of the first NWN games, haven't played those.

You can, however, connect to servers by IP, and the server history still works.Īnother cool thing I like about NWN is that there actually is a working Linux client. GameSpy just shut down a whole bunch of old games. It'll still work fine, though, only thing is that the server maintainers have to do some manual work or extra coding in their end if they want to properly track bans and such.Īnother is that the server browser is dead. The only real headache with NWN these days is that the CD key authentication server was shut down (basically Bioware got hacked and instead of fixing an aging server, they just shut it down for good), so you get a little bit of a freeze if you try the multiplayer. It's really great if you want to basically set up a graphical MUD. NWN also had some great multiplayer persistent worlds, many of which are still running. Just go to Neverwinter Vault and start digging. NWN didn't really have too great campaigns out of the box, but it had some absolutely incredible adventure modules folks built.
